KA210-YOU – Small0scale partnerships in youth
EcoGaming: Developing Serious Games for Environmental Learning of Young People
This project aims to increase the environmental competencies of young people via gamified non-formal learning. There is an increasing body of research that introducing fun activities and games to educational environments can stimulate learning. “Serious games”, or games designed for a primary goal different from pure entertainment can be part of learning activities.
– Raise awareness about ecologically sustainable behaviours and climate change among young people
Improve the quality and innovation of youth workers, educators, coaches by introducing the method of gamification in non-formal education
– Increase the digital competencies of young people and youth workers via developing digital materials and games about fighting climate change, loss of biodiversity, and supporting food security.
This project, therefore, aims at fostering skills development and key competencies in knowledge about environmental protection through civic participation by creating innovative practices, tools, and methodologies within the field of youth education.