Key Action 220: Cooperation partnerships in school education
GaeaApp: Innovative Educational Intervention for pro-environmental behavioural change in students through a serious game
AGREEMENT NUMBER –
Project life period: 1st January 2022 – 1st September 2024
The main objective of this project is to create a serious game that will create pro-envirnmental bevioural change to students. Serious Games are becoming increasingly popular as educators begin to unlock their capabilities. At the same time learners are more used to games in their every day life and technology grows to be ever present around us. Using the expertise of the different partners the consortium intends to create a cutting-edge game that will measurably increase the pro-environmental behaviour of children. The target group is defined as students roughly between 8 and 18 years old.
The consortium intends to create this learning approach in order to help weaker learners who might not be doing well in a formal school setting. The game is seen as a tool that can be used in support of class work in order to activate students in a non-traditional manner and help them acquire essential skills that they are not learning in the usual school programs.
The consortium can also benefit from different experiences in the different countries when optimizing the game concept.
This is especially relevant when creating a game that can equally appeal to girls and boys and when specifically targeting disadvantaged learners with learning difficulties because their situations can be vastly different in different societies.